Posted on Leave a comment

iOS MonoTouch Developement

Will Need:

1. Mac running OSX 10

2. Install latest version of Apple’s Developer Tools / Xcode
     https://developer.apple.com/technologies/tools/

3. Once installed, in Xcode go to “XCode”–>”Preferences”–>”Downloads” and install “Command Line Tools” (will need this if you want to “make” any bindings to additional Objective-C components).

4. Download and install MonoTouch.  This will include: 1) Mono, an open source .NET implementation; 2) MonoDevelop, an open source IDE similar to Visual Studio; and, 3) MonoTouch, the proprietary set of libraries that allow you to compile C# code into iOS apps.

5. Your now ready to do the first tutorials found here:
    http://docs.xamarin.com/ios

To this point you can write code and run it in the simulator.

To actually deploy it to a device you will need a licensed copy of Monotouch and one of the following:

Apple Developer Program ($99 a year) – provision ad-hoc deployment on up to 100 different devices for testing and distribute/sell apps via app store.

https://developer.apple.com/programs/ios/

Apple Enterprise Program ($299 a year) – deploy .ipa bundled apps to corporate owned or corporate employee owned devices.

https://developer.apple.com/programs/ios/enterprise/

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.